Introduction to this blog

Hi, and welcome to my Thief Blog. As you might have guessed by now, this blog is for fans of the video game Thief (The Dark Project, PC, 1998), and its sequels. Down below on the right side I have some external links you may enjoy. Even after the original Thief game came out roughly 10 years ago (since this post was made, 2008) the fan following has stayed strong and is still enjoyed to this day by many thief fans. The most notable activity in terms of modern thief players is enjoying thief fan missions; or simply put, "FMs." These FMs pave the way for re-playability. Since Thief 1(and its rereleased thief gold, as well as its successors, thief 2 and 3) many FMs have been built by loyal fans using (the now defunct) Looking Glass Studios' DromEd editor. In addition, a near commercial level quality pack of FMs called Thief 2X: Shadows of the Metal Age (released 2005)created a new character and story within the Thief 2 Dark Engine made by a group of dedicated thief fans since thief 2's release in 2000. Despite its shortcomings, DromEd has been a rather easy to learn editor (okay, maybe not, especially if you aren't technically minded but for some people it's not so hard) and has allowed thief fans to create new experiences for thief, Thief 2X being a huge example. To us thief fans, it will always have a place in our heart, no matter how old it becomes! Thanks for reading, and if you want to learn more about these games (I am assuming with this post that there could be people who never heard of thief or are not familiar with FMs or how popular it still is) please check out the external links.
Showing posts with label Thief 2. Show all posts
Showing posts with label Thief 2. Show all posts

Wednesday, September 26, 2012

Surprise Patch for Thief 2 and System Shock 2

Arriving completely unexpected, an unofficial patch has been discovered for Thief 2: The Metal Age and System Shock 2. As reported by DrK on the Through The Looking Glass (TTLG) forums, a poster known as Le Corbeau on a French forum board called Ariene4ever posted about a Thief 2 version 1.19 patch and a System Shock 2 version 2.4 patch. The reason this is a big deal is because of the list of changes it boasts which sound so hard to believe, you'll have to see for yourself. Here's an excerpt from the TTLG post, which has an excerpt from the readme included with the patch:

" Renderer:
- Added windowed mode
- Added single display mode option - no resolution change between menus and game
- Added ingame support for all common resolutions, including widescreen
- Added support for 32-bit color
- Textures can now be automatically promoted to 32-bit, improving quality and effectively eliminating the palette limit
- Added UI framerate cap option to avoid GPU fan spinning up in UI
- Added DDS/PNG image support
- Added full 24/32-bit TGA/BMP image support
- Increased the maximum number of frames allowed in animated textures from 20 to 99, and increased the allowable filename length for animated textures (before the underscore) to support more than 7
- Animated texture rate can now be specified via a material file for that texture
- Fixed a bug where Transparency property didn't (correctly) apply on objects that contain transparent polys
"

And that's just for the renderer. There's also changes for dromed, such as hardware rendering in editor mode! The implications here are very significant for Dromed level designers. Before you go tinkering with trying to install the patch, you can test the game itself with the Thief demo which has the 1.19 patch changes included. It should be pointed out that the 1.19 patch has no need for ddfix, a previous fan patch for thief 2 that was separate from the main game and ran along side it. I've also posted a mirror for both the Thief 2 and SS2 patches, seen here.

Sunday, March 1, 2009

Yahtzee reviews TDP!

Click here

I was wondering when Yahtzee from Zero Punctuation would ever review this game... Well, he finally has! For those of you who haven't ever heard of him, he's a game critic who reviews games through a often updated feature from Escapist Magazine called Zero Punctuation. You'll soon see why he calls it that. There's also references to Thief 2 in past reviews. I can't remember all of them, but I believe his review of Oblivion has a mention to thief 2, and thief 2 is mentioned in his review of FEAR 2 (at the end) :
Click here

Tuesday, February 10, 2009

Thief 2 Multiplayer Beta Website and new build

Click here

The multiplayer patch has a website that was just launched. Check it out! See link above.

Thursday, December 11, 2008

New Discovery

Click here

I don't know if anyone has ever seen this before, but I found an interesting secret image in the editor.res file included with thief gold. See the above thread for more details.

Sunday, November 30, 2008

Thief 2 Multiplayer Beta released

Thief 2 Multiplayer Beta Patch
A little late in my posting, but better late than never right? In a historic moment, the man that goes by the alias of Tos on the TTLG forums has posted a beta version of his multi-player patch he has been working on for about a year or more now. Thanks so much Tos! Note that it IS a beta, so don't get TOO excited.

Sunday, October 5, 2008

Update: Mission X patch released!

October News 2008: Mission X version 1.13

Okay, as you can see I posted a link above. The patch for Mission X has come out Friday, Oct 3rd, 2008. Rather than trying to rehash what has already been said, please visit that link for all the information. Thanks to pavlovscat for all her hard work on The Circle's news database. :) The CoSaS team deserve great thanks for their dedication to this FM and all the work that was done for the patch. This version should be a bit easier for those that found it excruciatingly hard the first time around.

Friday, September 26, 2008

TTLG - Thief 10th Anniversary Contest!

10 year Anniversary Contest

A contest for thief is started by Brethren of the TTLG forums to create a mission in two months for thief's anniversary in November (November 30th is the one agreed on for the contest) of this year. If you like thief, and you have dromed experience, and would like to do it, then get crackin! :D This should be a cool contest....

Friday, August 29, 2008

Mission X - a Thief II Fan Mission

Mission X (released August 15th, 2008) is the highly regarded sequel to Gathering at the Inn which came out many years ago. Mission X is about a thief named Dante (that's right, you are not Garrett) who works with a team of thieves under a group called "The Circle." Dante and some other agents from a elite group called the "Material Components" (MCs) headed by Sheam must infiltrate the Ivory Rose Casino and Gentlemen's Club and foil Lord Raputo's plan to purchase the Ivory Rose which would be detrimental to The Circle. The Circle is headed by Master Nightfall who has many connections within The City, and will be cut off from allies if Lord Raputo succeeds in purchasing the Ivory Rose.
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This is a fantastic mission and I recommend it. However, be warned that this mission is quite challenging, even for a veteran thief player! Despite some of it's shortcomings, the release was well polished (there is work on a patch at the moment) and received well by lots of taffers on the TTLG Forums. Some of it's features include: New AI, new textures, new objects, new music, new equipment, and more! If you haven't played Gati, I would suggest playing that one first, as it explains the story somewhat and is a good mission in its own right.

Visit the offical CoSaS Team's website here.
Here's the release thread as well at the TTLG Forums.