" Renderer:
- Added windowed mode
- Added single display mode option - no resolution change between menus and game
- Added ingame support for all common resolutions, including widescreen
- Added support for 32-bit color
- Textures can now be automatically promoted to 32-bit, improving quality and effectively eliminating the palette limit
- Added UI framerate cap option to avoid GPU fan spinning up in UI
- Added DDS/PNG image support
- Added full 24/32-bit TGA/BMP image support
- Increased the maximum number of frames allowed in animated textures from 20 to 99, and increased the allowable filename length for animated textures (before the underscore) to support more than 7
- Animated texture rate can now be specified via a material file for that texture
- Fixed a bug where Transparency property didn't (correctly) apply on objects that contain transparent polys"
And that's just for the renderer. There's also changes for dromed, such as hardware rendering in editor mode! The implications here are very significant for Dromed level designers. Before you go tinkering with trying to install the patch, you can test the game itself with the Thief demo which has the 1.19 patch changes included. It should be pointed out that the 1.19 patch has no need for ddfix, a previous fan patch for thief 2 that was separate from the main game and ran along side it. I've also posted a mirror for both the Thief 2 and SS2 patches, seen here.